1.
In what way does your media product use, develop or challenge forms and
conventions of real media products?
The
genre of our music video was a popular music style which follows most music
styles by having a narrative and story. Since the song is about a Geeky youth who falls in love with one
of their classmates and then ends up dating her after changing his appearance
etc. We matched the lyrics into the song when the main singer is in the video
for a chorus or two, if the singer wasn’t in it, the video matched the storyline
of the lyrics.
Like
most pop videos, we used a main character to base the video around, Since the
song is about a geek, we decided to base the video around Geeky character, Also like main pop
videos we had the artist who sang the song, to be a part of the video and sing
along to certain sections of the song.
An example of this is the music
video of Taylor Swifts ‘Love Story’. Even though she represents the main
character and the singer of the song, it still is the same concept of what we
represented in our music video.
The main representation in our
video is the geeky looking teenagers/youths. Our
video presents young
people as smart, scared youths and unpopular, although we know
this is all to do with feeling out of place. This idea of feeling out of place and
scared of what you want to say promotes the video as being aimed
at teenagers. These representations are typical of the media,
to display youths as shy and unpopular, however we do this as part of our
storyline to show how shy young people are with their boring everyday lives can
change to express how they really feel in certain situations.
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